How To Install Wrye Flash Fallout 3

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How To Install Wrye Flash Fallout 3 Average ratng: 5,0/5 3240votes

How To Install Wrye Flash Nv. Mod Organizer by Tannin (Tannin42 on the Nexus) is an advanced mod manager for Fallout 3, Fallout New Vegas, Oblivion, and Skyrim. Page 1 of 3 - Wrye Bash/Smash/Flash Patcher. Valda updated Wrye Flash for Fallout 3 (30.x). So if you go to install a mod and you get a Unicode error post that.

How To Install Wrye Flash Fallout 3

We can't stop here. This is bat country.' - Raoul Duke Announcement:, a guide for modding Fallout 3 has been released. It is heavily based on F&L, so it will be easy to use. Take a look and get back into the capital wasteland.

CURRENT USERS: The updates made during the latest revision (prior revisions can be found ): • June 19th, 2017 • As of today, the guide author EssArrBee, will only be providing maintenance for the guide. Consider the current guide to be complete unless others decide to take over development. • Added [[#LOD Resources for Vurts WFO - Fertile Edition v2.9a LOD Resources for Vurts WFO - Fertile Edition v2.9a] to LOD section. • March 27th, 2017 • Added to Poosh. • March 21st, 2017 • Removed Lutana NVSE Plugin. Integrated into JIP LN NVSE Plugin.

• March 17th, 2017 • Removed Enclave Power Armors Retextured. Book of Steel - Compatibility Edition was updated so that it is not required anymore.

Mod may return at another date. • March 16th, 2017 • Added to Clothing Is Not Optional. • Added to Clothing Is Not Optional.

• Added to Poosh. • Added to Poosh. • Updated to v5.04. • March 15th, 2017 • Added to Fixes section. • Removed Reload Speed Game Start Fix from Fixes section. • Removed Dead Money - Christine Has More Skills and Improved Transportalponder - Old World Blues from.

Returning users should not update their merged version. • Removed Merging Fixes section. No longer needed. • March 13th, 2017 • General guide maintenance is underway, mods will be updated to current versions and install instructions will be updated as well.

• Removed No more giant manhole covers. Now included in YUP.

ALL donations are applied to hosting expenses. Pre-Installation Checklist Make sure that everything is ready to install before proceeding with this guide. • Fallout New Vegas and Steam in general should not be installed in the Program Files or Program Files (x86) folder. • Either Google how to move the Steam folder or watch video on YouTube,.

• Make sure Fallout New Vegas directory is clean from any other modding previously done. • A good way to make sure is to delete everything in the New Vegas folder except the Data folder. • Now open the Data folder and delete everything that is not a vanilla ESM or BSA from New Vegas or the DLCs.

• Now go to New Vegas in Steam and verify game cache and Steam will download all the necessary files. • Delete the Fallout.ini and FalloutPrefs.ini from My Games in the Documents folder and start the Fallout launcher so new ones can regenerate.

This will allow the INIs to revert back to vanilla before starting. • Set the Fallout New Vegas launcher settings to max for the system being used to play the game. Fallout New Vegas should be able to perform well on any modern hardware. GamerPoets' FNV install video. A Word About Gamebryo and Plugin Limits The game engine for Fallout New Vegas has quite a few issues, but instead of working to solve those problems, a limit on the number of plugins was instituted during one of the patches. There is now an ~140 plugin limit for Gamebryo which will cause the function incorrectly or just not load at all if this number is reached. In addition to that, the stability of New Vegas will decrease as the number of plugins start to approach the 140 count.

This means this guide will never grow out of control and the goal will always be to have, at most, 135 plugins. This, of course, is just a number to aim for so it keeps the guide in a state that promotes a stable New Vegas. If adding mods on top of the guide, be aware of the plugin cap and learn to use the FNVEdit merge script to lower the count.

This is also the reason that Wrye Flash NV is so essential, since the Bashed Patch will lower plugin count. Video Tutorials There are a few video tutorial series for Mod Organizer and Fallout New Vegas. All of them are recommended for users that prefer watching videos.

• by Gamer Poets • Covers Mod Organizer and STEP thoroughly with emphasis on Skyrim, but all directions can be applied to Fallout games. Many of the videos were reviewed by the author of this guide. • Covers Mod Organizer and Fallout New Vegas with great examples of very popular mod installations. Reviewed by the author of this guide. • by Dirty Weasel Media.

• Covers Mod Organizer and Fallout New Vegas and uses Fear and Loathing examples. Video maker has had an open dialogue about MO for FNV with the author of this guide. Utilities There are a few tools that are necessary to mod Fallout New Vegas and they should be downloaded and installed before any modding starts. Notice: DDSOpt is optional.

If texture optimization is desired at the end of the guide, then install this program. • Author: Ethatron • Version: v0.8.0.upd4 • Installation: The program is portable so it should be extracted to a folder that is easy to access, like C: Games DDSopt.

Also, it may be easier to make a shortcut on the desktop and the program should be set to 'Run as Administrator'. The default ddsopt.ini needs changed, so get the latest version and overwrite the ddsopt.ini in the DDSopt folder. • Note: Detailed information on installation and use of DDSopt for Fallout New Vegas can be seen in the of the DDSopt Guide. Needed to optimize and/or reduce textures and the resolution of textures for increased quality and performance. • Author: ElminsterAU • Version: v3.2 • Fallout 3 Equivalent: • Installation: Make sure the FNVEdit folder is put into the Fallout New Vegas root folder. This video can be applied to any xEdit version.

Notice: There is a in one of the scripts from which causes Generate Bash Tags.pas to fail on certain plugins. Download the fixed version, then extract mteFunctions.pas to the '.FNVEdit Edit Scripts' folder and overwrite the existing script. It would really be impossible to have a heavily modded game without this amazing little tool. Essential for anyone wanting to mod a Bethesda game. • Author: Ehamloptiran Sheson zilav and FNVEdit Team • Version: v3.1.2 • Fallout 3 Equivalent: • Installation: Download the FNVLODGen file. Make a folder named FNVLODGen in the Fallout New Vegas root folder and extract the contents into it. This amazing tool allows users to regenerate LOD meshes and textures based on your installed mods.

• Author: LOOT Team • Version: v0.10.3 • Installation. LOOT • Note: Mod Organizer has a sort button that uses LOOT, but this is still required. Originally BOSS v3.0, but it is so different that a new name was required.

• Author: matortheeternal • Version: v2.3.1 • Installation: Download the main file. Extract the contents to a folder, i.e. C: Games Utilities Merge Plugins. Start Merge Plugins Standalone from its folder to make sure that the game profiles are identified. If not, then point Merge Plugins to the game's location. This is a standalone version of the merge plugin script.

• Author: Tannin • Version: v1.3.11 • Installation: To use MO for multiple games it must have multiple installs in different locations. It is recommended to put each install of MO into the game directory of each game that it will be installed for. For New Vegas, it should go into./Steam/steamapps/common/Fallout New Vegas.

Works for Skyrim/FNV/FO3/Oblivion • Note: There is some information to be aware of when installing Mod Organizer: • The newer versions of Mod Organizer have introduced a new system of handling mods not installed by Mod Organizer and the official DLC. They will now be listed in the left pane of MO and can be moved around so those files will become part of the file priority. • Left Pane should have the official content listed first, without check boxes to tick and the category should say Non-MO.

Any mods installed in the Data folder will also be listed the same way. • For more information, see the. • by Gamer Poets.

MO is a powerful mod manager that does not install mods into the game's data folder like other mod managers. Instead, MO uses a virtual directory which gives modders the ability to switch between profiles very easily without having to install and uninstall mods. Notice: Often throughout this guide the installation with MO will be simple and automated, other times may require a 'manual install'.

The has an explanation on how to do this correctly and something all modders should know. • Author: valda and Sharlikran • Version: v17.5 • Fallout 3 Equivalent: • Installation: This program is NOT optional. Get the Wrye Flash 17.5 - Standalone Executable main file. Follow these instructions: Open up the Wrye Flash 17.5 - Standalone Executable archive from where ever it was downloaded to.

Extract the entire contents to the '. Steam steamapps common Fallout New Vegas' folder, not the 'Data' folder. Start Wrye Flash NV right now to correct an annoying setting: From the Mods tab, right click the header on the top bar and make sure Lock Times is UNTICKED. Wrye Flash NV is only going to be used for its Bashed Patch abilities to merge mods or parts of mods to increase compatibility while using many mods. Sharlikran has started developing Wrye Flash NV again, but he is only one person, so anyone with python experience should consider lending a hand on Wrye Bash/Flash/Flash NV/Smash coding. Setting up Mod Organizer Now that all the programs necessary to mod New Vegas are installed, it is time to set them up for installing mods and running New Vegas with Mod Organizer. • Start MO and click the Profiles button.

• Now highlight the Default profile, make sure Archive Invalidation is checked, and click [Copy]. • Rename the profile to the desired name ( Fear and Loathing would be a good choice), and click [Okay] then [Close]. • This procedure can be repeated for copying any profile in the future. • Setup MO to download mods from the Nexus, follow the directions provided on the. Other programs can be installed similarly. • LOOT has one extra instruction to setup • In the Executables menu select LOOT.

• Next to the Arguments text field, type '--game=FalloutNV', without quotations. • Click [Modify], then [Close]. • FNVLODGen has one extra instruction to setup • In the Executables menu select FNVLODGen.

• Next to the Arguments text field, type ' -o:'C: FNVLODGenOutput' ', without quotations. Additionally, any location outside of MO's virtual directory can be chosen. • Click [Modify], then [Close]. • Merge Plugin Standalone has one extra instruction to setup • In the Executables menu select Merge Plugins Standalone.

• Next to the Arguments test field, type '-profile FNV', without quotations. • Merge Plugin Standalone must be setup for MO use. Notice: If the plugins are contiguous hold shift and click the first then the last. • rotfacetoriches.esp • kochandbohr.esp • avangraffscorned.esp • athornysituation.esp • awilderwasteland.esp • Pacersgambit.esp • Cut Sewers Restored.esp • Strip Wall Billboards.esp • Uncut Wasteland.esp • Right click one of the highlighted plugins and goto 'Add to merge', then select '. • In the popup, type the name of the merge and the plugin, then click [OK]. Cut Content Merged is recommended for both. • Open the Merges tab and right click 'Cut Content Merged' and goto 'Plugins', then select 'Check plugins for errors'.

• There will be errors, so right click 'Cut Content Merged' and goto 'Plugins', then select 'Resolve issues'. • Right click Uncut Wasteland.esp and select 'Ignore errors', then click [OK]. • Right click 'Cut Content Merged' again and select 'Build Merge'. • When complete click [Close], to close Merge Plugins Standalone. • The mod now resides in the Cut Content Merged folder.

• It may not show in MO's left panel, so click the small tool icon dropdown above the left panel and select 'Refresh'. • Move the folder right below Uncut Wasteland and make sure it is ticked. • Untick all the mods that were merged from the list above. • Bash tags need to be added for the plugin and there are a couple fixes to be forwarded. It is a good idea to do it now by starting FNVEdit and following these instructions: • Right click the list and 'Select None'.

• Tick 'YUP - Base Game + All DLC.esm' and 'Cut Content Merged.esp', then hold shift and click [OK]. • After xEdit loads, copy and paste the record ID 00134094 into the field 'FormID' and press ENTER to open the associated record. • Drag the line BMDT - Biped Data from the YUP - Base Game + All DLC.esm column into the right Cut Content Merged.esp column. • Do the same for the lines DATA - Data and DNAM. • Open record 001205A6, and then drag the line Responses->Response->NAM1 - Response Text from the YUP - Base Game + All DLC.esm column into the Cut Content Merged.esp column. • Repeat the exact same operation for record 001547A4.

• Now right click 'Cut Content Merged.esp' and select 'Apply Script' • Choose 'Generate Bash Tags' from the dropdown and click [OK] • When asked to add the tags to the header, select [Yes] • Tags that should be added: • Actors.ACBS • Actors.AIPackages • Actors.DeathItem • Actors.Stats • C.Light • C.Water • Factions • Graphics • Invent • Names • Relations • Scripts • Stats • Close and ONLY save 'Cut Content Merged.esp'. Cut Content Merged • Author: MoBurma, sandbox6 (99%), and You (1%) • Version: v1 • Changelog: This tiny changelog is provided for users that may have already done an older version of this section. • v1: Original version This is the second example of how the merge plugin script and demonstrates a more complex merging procedure than the first. Additionally, there was also some instructions to solve conflicts with YUP, this is known as forwarding fixes. For the rest of the guide, any place that there is a mod or section to merge plugins and add fixes, it will have similar instructions. This is a great set of mods to use with the merge script. It restores lots of little parts that were left out of New Vegas that can now be added back in and enjoyed.

Try going to the Hoover Dam and seeing some of the missing detail added by Uncut Wasteland or check out the billboard wall that surrounds The Strip. 'And that, I think, was the handle.' '.that sense of inevitable victory over the forces of old and evil.'

- Raoul Duke. These mods will continue the triumph over evil by hunting down scum for money or avenging the death of a friend only ever known from a distance. • Author: tunaisafish and Gribbleshnibit8 • Version: v1.3 • Requirements: NVSE This mod sorts inventory into separate containers for houses that support it. Very useful for hoarders, like me, you, and everyone that has every played a Bethesda game. Shout out to Kelmych for recommending this mod. It is a UI mod that is needed to support 'Afterschool Special', and another mod later in the guide. • Author: Mike Hancho • Version: v2.01 • Requirements: NVSE, Sortomatic • Installation: Get the Afterschool Special V 2O1 - Sortomatic V4 Full main file.

This mod is not packaged properly, follow these instructions: During the install, expand 'Afterschool_Special_V201_Sortomatic_V4' and right click 'DATA', then select 'Set data directory' and click [OK]. Probably the best school house mod ever made? • Author: The Beyond Boulder Dome Team • Version: v1.2 • Installation: Install all five main files and then install the update file, click [Merge] not [Replace] for all. This mod is the closest to a third party DLC that exists for New Vegas.

It is a separate worldspace in Colorado with tough enemies and lots of radiated areas. • Author: Alexander J Velicky • Version: v1.05 Nice quest, not very long, but the voice acting and story are good. Take a shotgun and energy weapon with you, but you must leave companions behind and go ahead alone at an obvious point. • Author: Mike Hancho • Version: v107 • Requirements: NVSE, Sortomatic • Installation: Get the New Bison Steve Version 107 MASTER FILE VERSION main file and the New Bison Steve Version 107 - SORTOMATIC VERSION optional file.

This mod is packaged incorrectly, follow these instructions: During main file install, expand 'New_Bison_Steve_V107_Master', then right click 'Data' and select 'Set data directory' and click [OK]. During optional file install, expand 'New Bison Steve Hotel - Sortomatic->ESM version', then right click 'Data' and select 'Set data directory' and click [OK], select [Merge] not [Replace].'

Give some extra life to Primm. • Author: someguy2000 • Version: v2.0 • Installation: This mod is not packaged correctly, follow these instructions: During the install, expand 'Someguy Series 2.0' and right click 'DATA', then select 'Set data directory' and click [OK]. This is a master file that lets all the someguy mods work together.

NV Bounties I & II are already included in the guide and others will be added as their testing is completed. • Author: someguy2000 • Version: v1.55 • Requirements: The Someguy Series Great set of bounties with decent voice acting. They are fun to do for some quick cash. • Author: someguy2000 • Version: v1.47 • Requirements: The Someguy Series, New Vegas Bounties I • Installation: This mod is not packaged correctly, follow these instructions: During the install, expand 'NVBII Version 1.47' and right click 'DATA', then select 'Set data directory' and click [OK]. NOTE: Some Bounty Quests will make the game Crash/CTD IF companions are present. Excluding 'Willow'.

Leave the Kids @home. This mod really shows how someone can grow as a developer. Someguy added in options to kill or capture criminals with bounties on their head. Lots of new areas added to the game and you might have to think about how to approach some of the quests instead of just running in guns blazing and retrieving a finger.

• Author: Puce Moose • Version: v1.31b • Installation: Get the Tales from the Burning Sands 1.31b FULL version - all three chapters main file ONLY. LOOT reports this mod needs to cleaned with FNVEdit: • Tales from the Burning Sands.esm Contains dirty edits: 17 ITM, 0 UDR records.

Follow instructions for cleaning. This one is for the people that like the old school RPGs where quests require lots of reading and actually paying attention because quest markers are not part of the mix. Lots of detail is added to this mod and it is easy to overlook at lot of it, so keep an eye out. User Interface The interface section will be the first section where mods that affect the actually in game elements are installed. UI Mods Requiring a Specific Installation Procedure UI Organizer (UIO) is a NVSE plugin that allows UI mods to be installed and uninstalled without having to worry if they have UI elements. If following this guide, it is required.

Download the file but DON'T INSTALL / ACTIVATE UI ORGANIZER YET. It will be installed at the end of the section after Flashlightnvse.

The reason for this is UIO will correct any conflicts and/or overwrites of all the previously installed UI mods. • Author: jazzisparis • Version: v1.31 • Note: Do NOT install / activate UIO yet. If you activate the file now, your UI will most certainly be bugged or malfunction. Install / activate UIO after Flashlightnvse. • Note 2: There may some files or folders in the Overwrite folder after exiting the game or after a crash. This is not a problem, those files can be ignored or deleted without issue.

The mod will regenerate those files every time the game loads. The next great HUD management mod.

• Author: Darn • Version: v04beta • Fallout 3 Equivalent: • Installation: To install this mod with MO click [Manual], then [Okay] during the installation or the default installer will skip a very important file. • Alternate Download; This file is also hosted on. Until another location is made available you can access it there. As of 15th January 2017 it appears the original site is back in Darn's control and you should use that. Even though this mod never made it out of beta it is still complete enough to be used for all interface text. Some other modders have also expanded the Darnified font to other parts of the game.

• Author: Imp of the Perverse • Version: v1.2.1 This mod allows other mods to use temperature to affect how the world works. Powered Power Armor is the mod in this guide that will make use of it. • Author: vivanto • Version: v1.13 Transform the mouse scroll wheel into a weapon selector, just like a real FPS.

• Author: jazzisparis • Version: v0.90 This mod adds in weapon overheating so play and spray is a little less easy in big fire fights. Also, adds to weapon degradation if the weapon is hot constantly. • Author: jazzisparis • Version: v1.21 • Requirements: NVSE, JIP NVSE Plugin Changes the firing mode of the guns in game. It is compatible with any gun added by mods, and has an MCM menu to customize the options. • Author: jazzisparis • Version: v2.60 • Requirements: NVSE, JIP LN NVSE Plugin Does a ton of Companion stuff. It's so much that most people probably will not even use half the features. • Author: jazzisparis • Version: v1.10 • Requirements: NVSE, JIP NVSE Plugin Makes the crafting menus less painful to navigate, and keeps it from closing every time you make something.

• Author: Imp of the Perverse • Version: vBeta3A • Installation: Get the Powered Power Armor NV Beta3 main file and the Beta 3 Hotfix A optional file. Install in that order and click [Merge] not [Replace]. • Note: This mod will override your console/.ini FOV settings (always resetting to FOV 75) but the in-game item for configuring Powered Power Armor lets you specify a new FOV.

Makes power armor much more complex to own and operate. Reading the read me and nexus page are highly recommend so something is not missed. • Author: EssArrBee • Version: v1.0 • Installation: Get the YUP-PPA Patch main file. During install rename the file to 'YUP-PPA Patch' since the page will be used again for other patches. Patch for YUP and PPA.

• Author: PN Team • Version: v2.5 • Requirements: NVSE, DarnUI Major overhaul of Fallout New Vegas gameplay and equipment. Adds many new features from sprinting to nightvision. • Author: Gribbleshnibit8 and Roy Batty • Version: v1.3 • Requirements: NVSE, Project Nevada • Installation: Project Nevada MUST be activated first. During the installer, DO NOT tick the Equipment module or the installer will not work. There is no Equipment module for PN - EO.

Further extension of Project Nevada features. Also, includes a merged DLC patch. • Author: Pelinor • Version: v1.5 • Requirements: NVSE • Installation: Get The Mod Configuration Menu main file and the MCM BugFix 2 update file.

This mod will allow other mods to have advanced functionality by accessing the in game menu for customizable settings. Project Nevada has its own version of this mod so it should be installed before this mod. • Author: Pelinor • Version: v1.2 • Requirements: NVSE, MCM • Note: If reinstalling the first part of the User Interface section this mod will need to be uninstalled and reinstalled as well. Opens up new features to the weapon modding interface used in game, so it is more intuitive. • Author: Gopher • Version: v1.1 • Requirements: NVSE, MCM • Installation: Get the One HUD (oHUD) main file and the One HUD (oHUD) Darnified Patch optional file. This mod combines ImmersiveHUD, AdjustableHUD, and Primary Needs HUD into one version for easy installation.

For some reason the little arrow on the rad meter is hidden. After installation, open up ' menus main hud_main_menu.xml' and navigate to line 713. Either comment out the line or delete it • Author: vivanto • Version: 1.22 Great mod to use with darker nights. This really helps navigate the wastes for users that do not want to use the Project Nevada vision modes.

Gopher's Advanced Recon Gopher's Advanced Recon mods will add advanced tactical and stealth gear to the game. This subsection covers the mods and their patches with a small merging section, but it is all still within the UI section. • Author: Gopher • Version: v2.7.1 • Fallout 3 Equivalent: • Installation: Get the Adv Recon Trap Detection main file only. This mod will add some very cool ways to detect traps.

This is very helpful when using darker interiors and nights. • Author: Gopher • Version: v1.2.1 • Fallout 3 Equivalent: This mod will add a range finder to scoped weapons up to 200 meters. • Author: Gopher • Version: v1.4.5 More recon armors, more combat armors, more fun! • Author: Gopher • Version: v3.3.1 • Installation: Get the Adv Recon Thermal Nightvision main file only. Adds in more nightvision gear, which goes great with the other Advanced Recon mods. • Author: darthbdaman • Version: v1.5 This great mod patches Advanced Recon and Project Nevada with all the appropriate mods in F&L through the wonders of NVSE. Notice: If the plugins are contiguous hold shift and click the first then the last.

• Advanced Recon Gear.esp • Advanced Recon Armor.esp • Detect Traps - Perk.esp • Detect Traps - Traponator 4000.esp • Advanced Recon Range Finder.esp • Advanced Recon Patches.esp • Right click one of the highlighted plugins and goto 'Add to merge', then select '. • In the popup, type the name of the merge and the plugin, then click [OK]. Advanced Recon Merged is recommended for both. • Open the Merges tab and right click 'Advanced Recon Merged' and goto 'Plugins', then select 'Check plugins for errors'. • UNTICK 'Copy general assets' in the Settings->Integration tab. • Right click 'Advanced Recon Merged' again and select 'Build Merge'. • When complete click [Close], then close Merge Plugins Standalone.

• The mod now resides in the Advanced Recon Merged folder. • It may not show in MO's left panel, so click the small tool icon dropdown above the left panel and select 'Refresh'. • Move the folder right below Advanced Recon and Project Nevada Patches (TTW - ADAM - X-13 Support) and make sure it is ticked. • In the left pane of MO, double click Advanced Recon Trap Detection. • Now go to the 'Optional ESPs' tab and move the 'Detect Traps - Perk.esp' and 'Detect Traps - Traponator 4000.esp' to the Optional ESPs box. • In the left pane of MO, double click Advanced Recon Range Finder. • Now go to the 'Optional ESPs' tab and move the 'Advanced Recon Range Finder.esp' to the Optional ESPs box.

• In the left pane of MO, double click Advanced Recon Thermal Nightvision. • Now go to the 'Optional ESPs' tab and move the 'Advanced Recon Gear.esp' and 'Advanced Recon Tech.esp' to the Optional ESPs box. • In the left pane of MO, double click Advanced Recon Stealth Armor. • Now go to the 'Optional ESPs' tab and move the 'Advanced Recon Armor.esp' to the Optional ESPs box. • In the left pane of MO, untick Advanced Recon and Project Nevada Patches (TTW - ADAM - X-13 Support). • Bash tags need to be added for the plugin.

It is a good idea to do it now by starting FNVEdit and following these instructions: • From the list of plugins double click 'Advanced Recon Merged.esp' • When FNVEdit loads, right click 'Advanced Recon Merged.esp' and select 'Apply Script' • Choose 'Generate Bash Tags' from the dropdown and click [OK] • When asked to add the tags to the header, select [Yes] • Close and save. Advanced Recon Merged • Author: Gopher (85%), darthbdaman (14%), and You (1%) • Version: v2 • Changelog: This tiny changelog is provided for users that may have already done an older version of this section. • v1: Initial version. • v2: Added 'Advanced Recon and Project Nevada Patches (TTW - ADAM - X-13 Support)' to the merge. Supplemental UI The rest of the User Interface section does not change HUD elements, so they can be installed after UI Organizer and do not require a specific install order. • Author: Cipscis and Gribbleshnibit8 • Version: v1.6 • Fallout 3 Equivalent: • Requirements: NVSE, Lutana NVSE Plugin Autosave ability to prevent losing progress if game crashes.

Use MCM menu to customize. • Author: Jahandar • Version: v5 • Note: In Mod Organizer, in the left panel, right click and select 'Information' or Double Click the Mod. Go to Tab 'Optional Plugins' and put the one you DO NOT want in 'optional ESPs'. Choices are: 'Centered 3rd Person Camera.esp' OR 'Centered 3rd Person Camera - Unraised.esp' Every game has a crappy over the shoulder camera and modders always fix that problem. Quote from Nexus site on v5: 'By request, I've included a version that does not raise the camera/crosshair. The 'unraised' version includes only the centered camera and the increased max camera distance (the crosshair will float roughly at your character's neck). Both ESM files are included in the download, just choose which one you want.'

• Author: Colored • Version: v1.0 Pip-Boy map replacer that adds in more detail to the terrain. • Author: The 3rd Type and DekoMan91 • Version: v0.9 • Fallout 3 Equivalent: Replace many of the icons in the Pip-Boy menu for more diversity. • Author: kelwyn and Sarcophski • Version: v1.1 • Requirements: NVSE, Sortomatic, Tales from the Burning Sands Extend Sortomatic to the house from Tales from the Burning Sands.

Shout out to Kelmych for recommending this and mod as well as making it. • Author: DarN and Mama Stankum • Version: v1.0 • Requirements: DarnifiedUI • Note: If reinstalling the first part of the User Interface section this mod will need to be uninstalled and reinstalled as well. Extends the DarnUI to the traits menu. Shout out to Kelmych for suggesting this mod. HUD and Pip Boy Optional Additions Sometimes it is easy to get bored with Darnified UI after a few playthroughs.

Also, some players might play as a female and want the pip-boy to be a pip-girl. This additional page will include cellHUD and Complete Vault Girl Interface, plus a patch if both are being used. This completely optional and both mods can be safely installed or uninstalled at any time.

Covering the Mojave Texture Overhauls • Author: Mental Gear • Version: v7.0 • Installation: Get the MGs NCR Pack Ojo friendly 7 main file. This mod retextures a lot of the clutter missed by the larger packs. NMCs textures are generally of a higher quality however, hence the mod is installed here, allowing the other packs to overwrite it. Some included textures need to be hidden in MO: Double click on the mod in MO's left pane and click on the 'Filetree' tab. Navigate to 'textures/architecture/helios_one' and right click on solar_reflector_lod.dds.

Select [Hide]. Navigate to 'textures/armor/headgear' and right click on slavecollar_g.dds. Select [Hide]. • Author: NeilMc_NMC • Version: v1.0 • Fallout 3 Equivalent: • Installation: Install both Medium files.

Users that need performance can install the Small file instead of the Medium files. • Note: Large files on the Nexus can get corrupted during download and the only fix is to retry the download until it works. The largest texture pack for New Vegas and with Poco Bueno is a great base to build from.

There are three sizes of this texture pack, the Medium is a mix of different sized textures matched together really well. The large is mostly 2k and 4k textures, so too much for a heavily modded setup. • Author: Ojo Bueno aka tapioks • Version: v5 • Installation: Get the main file and the PocoBueno Skeleton Transparency Fix optional file. The main file does not install correctly with MO, follow these instructions: Open Windows Explorer and navigate to the './/downloads' folder and select PocoBuenoTexturePackV5-42028-5.zip.

Extract the PocoBuenoV5.fomod to the 'downloads' folder. Return to MO and install the FOMOD, click on [Manual]. Expand 'PocoBuenoV5' (not 'pocobuenov5'), right click on 'data' and select [Set data directory]. Install the optional file, adding it to the same folder as the main file, and click [Merge], not [Replace]. Excellent texture pack that covers everything from robots to dirt.

• Author: DonKnotts • Version: v1.0 • Installation: Get the FlagStoneWalls, HH_Sandstone, and Sandbags main files ONLY. Install them in any order, but for the second and third file, click [Merge], not [Replace]. The sandstone textures for Honest Hearts are really amazing.

Zion National Park never looked so good, unless you actually go to Zion National Park, but who goes outside anymore? • Author: KiCHo666 • Version: 1.5.2 Technically this is just meshes, no textures, but there is no meshes sections. Anyways nitpickers, this mod makes the in game meshes work much better for projectiles, since bullets can now go through the guard tower rails, the holes between the wood beams in the farmhouses, and cars have much better collision meshes. Great mod from a modder that is really making some essential stuff for FNV. Weather & Lighting • Author: MyGoodEye • Version: v12A Adds a bunch of lights to the wasteland. This helps with the darker nights in Nevada Skies. When installing the mod, select [Manual].

Expand the top level. Deselect the two optional & compatibility folders and install just the meshes, textures & ELECTRO CITY-*.esm files. • Author: chucksteel and Bigcrazewolf • Version: v2.0 • Fallout 3 Equivalent: • Installation: Get the NVInteriors Core and NVInteriors_Combo Edition main files and the NMC_NVInteriors Compatibility patch Medium optional file. Install the NVInteriors Core-43534-2-0.7z first then install the other two files in any order, but make sure to install in the same folder as the main file and when asked click [Merge], not [Replace]. This mod adds many new interiors to the game for exploration and looting. Perfectly fits into the game world. • Author: MonoAccipiter • Version: v1.31 • Installation: Get the NVInteriors_Rewritten_ESMReplacer main file and the NVInteriors_Rewritten_ILO-Patch optional file.

This mod rewrites all of the terminal entries and notes in NVInteriors, correcting many grammatical errors and making them a bit more lore-friendly. • Author: Chucksteel • Version: v2.1 Great overhaul of the Suites from the Strip. There are actual windows. • Author: Sarge198 and Killergrimm • Version: v6.9 • Installation: Get the Interior Lighting Overhaul 6-9 - Mod Organizer optional file and follow these instructions: Navigate to where you downloaded the archive in an explorer window and unpack the *.fomod file. Click the install from archive button in MO and select the FOMOD file you just unpacked in the pop-up. Notice: If the plugins are contiguous hold shift and click the first then the last. • ILO - D.E.I.M.O.S.esp • ILO - NVInteriors Project.esp • ILO - New Vegas Bounties.esp • ILO - New Vegas Bounties II.esp • ILO - YUP Patch.esp • Right click one of the highlighted plugins and goto 'Add to merge', then select '.

• In the popup, type the name of the merge and the plugin, then click [OK]. ILO Merged is recommended for both. • Open the Merges tab and right click 'ILO Merged' and goto 'Plugins', then select 'Check plugins for errors'. • Right click 'ILO Merged' again and select 'Build Merge'. • When complete click [Close], then close Merge Plugins Standalone. • The mod now resides in the ILO Merged folder.

• It may not show in MO's left panel, so click the small tool icon dropdown above the left panel and select 'Refresh'. • Move the folder right below Interior Lighting Overhaul and make sure it is ticked.

• In the left pane of MO, double click NVInteriors Rewritten. • Now go to the 'Optional ESPs' tab and move the 'ILO - NVInteriors Project.esp' to the Optional ESPs box. • In the left pane of MO, double click Interior Lighting Overhaul. • Now go to the 'Optional ESPs' tab and move the 'ILO - D.E.I.M.O.S.esp', 'ILO - New Vegas Bounties.esp', 'ILO - New Vegas Bounties II.esp', and 'ILO - YUP Patch.esp' to the Optional ESPs box. LOOT does not sort the ILO - Merged.esp plugin properly, follow these instructions: Run LOOT through MO executable dropdown.

Find 'ILO - Merged.esp' in the left pane and click the three dots on the right of the plugin, then select [Edit Metadata], and the [LOAD AFTER] tab. Enter 'RaestlozFactionArmorEnhancement.esp' into the 'Filename' textbox. Enter 'TrooperOverhaul-Dragbody.esp' into the 'Filename' textbox.

Free Turbo Grafx 16 Emulator For Psp. Click the save icon next to ILO - Merged.esp. This adds light switches to the interiors of building, but also so much more. • Author: Sarge198 • Version: v1.1 • Installation: This mod has an extra plugin, follow these instructions: Double click Old World Blues - Path Lighting in the left pane of MO, and go to the 'Optional ESPs' tab. Move 'OWB-Path Lights - Darker Nights.esp' to the 'Optional ESPs' box. Make all the ground lights in OWB light up at night. Used with darker nights in Nevada Skies, it really makes the Big Empty look great.

• Author: xCamoLegend, Sal203, and RoyBatty • Version: v0.96 • Installation: Get the 'FNV Realistic Wasteland Lighting - Enhancement' main file and the 'RWLE - Someguy's Mods Patch Collection' optional file. Follow these instructions: Install the main file. Now for the optional file, select [Manual] at the installation popup. Right click on 'RWLE - Someguy's Mods Patch Collection' and select 'Select data directory', untick 'TTW and 'FNV', then click [OK]. Select [Merge], not [Replace]. Weather mod that actually makes the desert look like one.

Not crazy about RWLE? Additional information and weather mods can be found on the page. Plants & Stuff The deserts of the Southwestern United States have the second highest plant density of any habitat in the world, only behind the rain forest regions of Earth. Chernobyl only a few decades removed from the second biggest nuclear meltdown in history is completely covered in vegetation, radioactive vegetation, but still covered in the stuff. The point being that nuclear war would allow for plants to just cover the Mojave and make the world feel much less empty and devoid of life. Hopefully this section can address that problem. • Author: vurt • Version: v2.9a for Dead and Fertile versions, v1.0 for esp-less version • Fallout 3 Equivalent: • Installation: Use the Fertile or Dead version as preferred.

If using the Dead version, download the Update for the latest Dead version update file. Also, get the LOD Patches v1dot2 optional file no matter what version you chose. Follow these instructions: Install the main file version of choice normally. If using the Dead version, install the Update for the latest Dead version, select [Merge], not [Replace]. Now during install for the LOD file it is recommended to install to a separate folder so it can be reverted easily. Where 'Name' is shown type 'Wasteland Flora Overhaul POCO Bueno LOD'. Now expand 'Vurts WFO - LOD Patches v1_2->--CHOOSE YOUR PACK--->POCO and OJO BUENO - LOD Patch', then right click 'Data' and select 'Set data directory'.

LOOT reports this about these plugins: Do not clean, otherwise, the game will crash on startup. Of course, this is the best floral mod for FNV. Did you expect anything less from Vurt? • Author: Hectrol • Version: v1.0 • Installation: There are multiple versions, follow these instructions: Expand 'Hectrol_FX_Duststorm_Deluxe_HighRes_Retex' and then right click '1024' and select 'Set data directory'.

• Note: The '2048' or '4096' version can also be chosen for high end systems. Hectrol is the man and makes wonderful little mods that address many eye sores. • Author: Hectrol • Version: v1.0 • Author: tvs_frank • Version: v1.0 • Author: Cyberlazy • Version: v1.00 • Fallout 3 Equivalent: This is one of those mods that you did not know you needed until you had it and now you cannot play without it. • Author: lauren_dr • Version: v1 • Fallout 3 Equivalent: The highest form of art in the future. • Author: CptJoker • Version: v1.0 • Fallout 3 Equivalent: • Installation: If you choose the FOMOD version, select 100% (vanilla) for moon size, the size will adjusted manually later in the guide. Choose default Moon glow.

Using the non-FOMOD version will mean setting 'Mojave Nights 1.0' folder as the Data directory folder correctly in MO's 'Manual' installer. • Note: Installation instructions are given to avoid using a plugin for this mod to reduce plugin count.

Further instructions are found in the section. What color do you think the moon and stars would be through an atmosphere that went through a nuclear war?

I think it would be rainbow colored. • Author: Macintroll • Version: v1.1 • Installation: This mod is not packaged correctly, follow these instructions: When the installation window pops up, expand 'Vault22FloraOverhaul-mod'. Right click 'data' and select Set data directory and click [OK] LOOT reports this: Do not clean, otherwise, the game will crash on startup. Crank up volume to 11 on Vault 22. People and Mutants 'There he goes.

One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production.

Too weird to live, and too rare to die.' - Raoul Duke 'If you'll be my bodyguard. The wasteland can be a lonely hellhole that leads you to soul crushing depression and complete shellshock. It is probably better if you partner up and spread the misery with a friend. Willow seems as good a companion as any and the mod comes with a quest, dog, and player home. Also, in this section are mods that cover the other NPCs in game until more companions are added so a new section makes sense. • Author: llamaRCA and Nivea • Version: v1.10 • Installation: Get the NVWillow v1.10 main file and the NVWillow v1.0 and above - Project Nevada Rebalance Patch miscellaneous file.

Follow these instructions: Install the NVWillow v1.10 file. Install the NVWillow v1.0 and above - Project Nevada Rebalance Patch file, select [Merge], not [Replace]. She's funny, cute, and has way more lines of dialogue that do not become annoying after an hour. Hint: Talk to Willow about her dog right away. • Author: Rocket • Version: v1.0 Bandages look like used bandages and much better head mesh.

• Author: Macintroll • Version: v1.2 • Fallout 3 Equivalent: • Installation: Get ONLY the Ghoul retexture for Roberts Male Body replacer optional file. The main file is not needed. Great little retexture of the Ghouls. Shout out to Brainfever for suggesting this mod. • Author: Drumber • Version: v3.01 • Fallout 3 Equivalent: • Requirements: The New Bison Steve Hotel, Afterschool Special, Roberts Males, Beyond Boulder Dome, Willow • Installation: Get the Fallout Character Overhaul 3.0 main file and the Fallout Character Overhaul 3.01 update, then follow these instructions.

Install Install the Fallout Character Overhaul 3.01 update file and click [Merge], not [Replace]. The installer has a tendency to install more.esp files than selected, follow these instructions: In MO's left pane, double click 'Fallout Character Overhaul' and select the 'Optional ESPs' tab. Move the 'FCO - OHSB NPC Edits.esp', 'FCO - Russel.esp' and 'FCO - Willow (Cazy).esp' to the 'Optional ESPs' box. Great character edit of just about every NPC in game. Amazing amount of time and dedication went into this mod.

'Looking good, Billy Ray.' 'Feeling Good, Louis' Sorry to change up the movie references, but it works. The vanilla bodies in Bethesda games tend to be weird and ugly.

Lucky for us some excellent modders have made much better bodies to conquer the wasteland with. Exeter not only offers a version of the Type3 female body by Dimon99, but also redid all the meshes for female outfits. On the other side Nivea has taken over Robert's Males body replacer, so all the bases are covered for just about every character. • Author: Exeter, Dimon99 • Version: v2.1 • Installation: Install the New Vegas Type3 Armor Complete main file and the Business Suit Fix, CombatMk1, CombatMk2, Fieldhand outfit Fix, Leather Armor Wrist fix update files. During install click [Merge], not [Replace], when asked.

This is the non-nude version of the Type3 female body replacer and the armor meshes to go along with them. Vanilla body type are really weird looking in the Fallout series, and Type3 is the solution for females.

If you prefer the nude body then get the other main file for Armors only and use the original Type3 body replacer. • Author: Exeter • Version: v1.0 • Requirements: Type3 Body • Installation: Install the main file and the Type3 Dean Domino Tuxedo -Fixed file. Also there is the Reversed Vera Dress optional file for users that install holster mods (recommended, since the guide does include a holster mod). Convert the Dead Money clothing to Type3 body.

• Author: Exeter • Version: v2.5 • Requirements: Type3 Body • Installation: Install the main file and the Fix for Graham outift file (filename has typo) and the Fix for Sorrows body file. Convert the Honest Hearts clothing to Type3 body. • Author: Exeter • Version: v1.0 • Requirements: Type3 Body • Installation: Install the main file and the Patch for StealthSuit- Fixed file. Convert the Old World Blues clothing to Type3 body. • Author: Exeter • Version: v1.1 • Requirements: Type3 Body Converts the Lonesome Road clothing to Type3 body. Install Original mod page is.

Pretty much the go-to overhaul for the game's most iconic equipment. The linked version includes improvements upon AI99's updated version and a FOMOD installer. • Author: Aptom • Version: v1.1 Better gear for Legion.

Ave, Hail Caesar! • Author: EmeraldReign and Cabal120 • Version: v1.0 • Installation: Lite Version Combat armor is big, bulky, and makes soldiers look ridiculous, which is the most accurate representation of combat armor. This will just make it look more big, bulky, and ridiculous. • Author: CaBaL • Version: vOmni2 • Installation: During installation, rename the file 'Book of Steel' so it does not end up in the same file as the other Book of Water file. After installation, double-click the mod and go to the Optional ESPs tab Move both plugins to the Optional ESPs box Again, these textures are dark magic, use at your own risk. • Author: darthbdaman • Version: v2.0 Simplifies the installation of the last two mods.

• Author: AcidicMind - Gallahorn - TJ - arkngt - darthbdaman - thaiusmle • Version: v2.8 • Requirements: NVSE, JIP NVSE Plugin Getting rid of neck seams with the power of NVSE, this update keeps the more feminine necklaces from popping up on males. • Author: antistar • Version: v1.1 • Installation: Install the Dragonskin Tactical Outfit v1_1 main file and the DTO - Project Nevada Support v1_0_1 optional file. This mod has an extra plugin, follow these instructions: Double click Dragonskin Tacitical Outfit in the left pane of MO and go to the 'Optional ESPs' tab.

Move DragonskinNCRPersonnelWearingOutfits.esp and close the window. Next, double click DTO - Project Nevada Support in the left pane. Click 'Optional ESPs' tab and move DTOBP-ProjectNevada.esp to the 'Optional ESPs' box. Great military style armor mod. The outfits can be bought at vendors, but they are expensive to maintain some balance. Also, find them in special locations around New Vegas.

• Author: EmeraldReign • Version: v3.2 • Installation: Get the 3-2 Patch, Dead Money Assassin Suit, and the FULL - Old World Blue main files and the Type 3 Mesh optional file. Follow these instructions: Install the Dead Money Assassin Suit file. During install of the FULL - Old World Blue file, right click 'Data' and select 'Set data directory', the click [Merge], not [Replace]. During install of the 3-2 Patch file, right click 'Data' and select 'Set data directory', the click [Merge], not [Replace]. During install of the Type 3 Mesh file, right click 'Data' and select 'Set data directory', the click [Merge], not [Replace].

The stealth suit on steroids is a good thing. • Author: Heavensturkey • Version: v1.0 Gun holsters are these things that hold guns while they are not being shot. Take note Bethesda. • Author: pat • Version: v1.2a • Requirements: Holster • Installation: Install the holster - thigh and cowboy 1_2 and holster unequip kf 1_2a main files. Follow these instructions: Install the holster - thigh and cowboy 1_2 main file. This will require you to correctly set the data folder in MO's manual install dialog. For the holster unequip kf 1_2a main file, right click 'data' and select 'Create directory.'

Name the new folder 'meshes'. Select this new folder and create a new folder called 'characters'. Lastly select this new folder and create one named '_male'.

This process will result in a nested folder structure like this meshes characters _male. Expand this folder tree so '_male' is visible and drag the 1hpunequip.kf file into this folder. When asked select [Merge], not [Replace]. Better female mesh for Holster. • Author: Darziak • Version: v1.0 Make nice tweaks to the NCR clothing and bring a bit color to the their wardrobe. • Author: EmeraldReign, Nekronom, CaBaL, wjs, and dragbody • Version: vbeta • Installation: Get the Main File Beta 7_2 main file and Sapper Leg Fix optional file. This mod's plugin is not needed, follow these instructions: Double click NCR Trooper Overhaul in the left pane of MO and click the Optional ESPs tab.

Move the 'NCRTrooperOverhaul.esp' to the Optional ESPs box. This is much like ADAM except that it covers the NCR troopers and it does not come packaged in such a ridiculous way. • Author: pwinkle • Version: v1.0 • Requirements: NCR Trooper Overhaul beta • Installation: LOOT reports this mod needs to cleaned with FNVEdit: • TrooperOverhaul-Dragbody.esp Contains dirty edits: 6 ITM records. Follow instructions for cleaning. This mod takes the added trooper models and textures from NCR Trooper Overhaul and distributes them across the wasteland. • Author: OmniDeath • Version: v1.0 • Fallout 3 Equivalent: • Installation: This mod is packaged incorrectly, follow these instructions: During install, expand 'omni's hi-res pip-boy 3000 v1.0', then right click 'Data' and select 'Set data directory' and click [OK].

Make that bling bling look good. Shout out to Brainfever for this one. • Author: Sarge198 • Version: v1.4 • Installation: Select the preferred settings during install. Recommendations are as follows. Install Better Pip-Boy light.

• Author: Nivea • Version: v1.2 • Requirements: Type3 Body, Roberts Male Body, Project Nevada • Installation: Get the main file and the NivSpiceofLife-PN Patch 1_2 optional file and install both. • Note: For users that installed ENB/ENBoost, there is a bug that turns some outfits invisible, follow these instructions: Open enblocal.ini in a text editor, like Notepad++, and edit the following lines: [FIX] FixTransparencyBugs=false Save and close. Adds lots of clothes, head pieces, and backpacks. Printable Coin Wrappers Download.

Make the people of the wasteland look a lot more like survivalists, which is what everyone is. • Author: MonoAccipiter and darkside • Version: v1 • Requirements: Project Nevada, Spice of Life Adds the PN effects to Spice of Life backbacks.

Inspired by DEATHSHOCK's mod found, which unfortunately had some unresolved issues. • Author: EssArrBee • Version: v1 • Requirements: Yukichigai Unofficial Patch, Spice of Life • Instructions: Get the YUP-Spice of Life Patch main file. During installation change the name to 'YUP-Spice of Life Patch'.

Patch for YUP and Spice of Life to forward a few sound fixes from YUP. Do You Feel Lucky? Well, do you punk? America may be dead and gone, but the 2nd Amendment is alive and well in the Mojave, so make sure that rifle is real nice and shiny when you stand your ground. • Author: Millenia, Naky, MediocrityGoggles, and many others • Version: v1.1a • Installation: Get the main file, follow these instruction to install manually since the fomod does not work for Mod Organizer: In the pop up for manual installation right click 'Premade Weapons.of.the.New.Millenia' and select 'Set data directory'. Click the arrow next to 'Optional Store' and highlight 'Sound, meshes, textures' and drag them to 'data'. Uncheck 'Optional Store, _OPTIONAL, fomod, images, Weapons.of.the.New.Millenia.Cheat.Cabinet.esp, and Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp'.

LOOT reports that this mod needs to be cleaned with FNVEdit: • Weapons.of.the.New.Millenia.esm Contains dirty edits: 10 ITM records. Follow instructions for cleaning. • Note: The store and CaliberX plugins will be provided by CaliberX. Dirty Weasel demonstrates installation. This is a full compilation of the Millenia's weapon mods. The awesomeness of these textures and models are based on real guns and the work is so good it may melt your face off.

You've been warned. Thompson would approve.

• Author: Earache42, Fluidfire, odin_ml, Maintainers Brigand231, WhiskeyRiver2, Roy Batty • Version: v5.04 • Fallout 3 Equivalent: • Requirements: Weapons of the New Millenia • Note: Version v5.04 was removed until JIP NVSE Plugin was updated. The 4.017 version is the current version until then. • Installation: Get the CaliberX v5.04 main file and the WotNM_CaliberX 5.0 Patches optional file.

Install the main file normally, then navigate to your downloads folder and drag the WotNM_CaliberX 5.0 Patches zip-file to MO's downloads tab. Double click on the dropped file to install. Rename the mod to match the main file and click [Manual]. In the pop up for manual installation, right click 'WotNM-CalXVer5.0-Patches' and select 'Set data directory'. Untick everything except Weapons.of.the.New.Millenia.Leveled.Lists.esp, Weapons.of.the.New.Millenia.Store.esp and WotNM-CalXVer5-Patch.esp. Click [OK], then click [Merge], not [Replace]. Only the following plugins should be in the 'Available ESPs' pane: • Caliber.esm • Weapons.of.the.New.Millenia.Levelled.Lists.esp • Weapons.of.the.New.Millenia.Store.esp • WotNM-CalXver5-Patch.esp The go-to ammunition overhaul for Fallout: New Vegas.

• Author: EmeraldReign • Version: v0.2 Heavy Weapons face lift, covers most of the larger guns. • Author: Millenia • Version: v1.95 • Fallout 3 Equivalent: • Installation: Install weapon_retexture_project_1dot95 main file, the New 12_7mm SMG update file, and the ChristineCOSRifle optional file. Install the main and update files first and save the ChristineCOSRifle file for later. There is not a whole lot to say about this mod that has not already been said. Millenia is a gun nut who is also the best texture artist making mods ever. We are just lucky that he was making mods and not scooped up by a studio earlier.

• Author: Millenia • Version: v1.2 • Installation: The plugin for this mod is not necessary, follow these instructions: Install the mod. In Mod Organizer's left pane double-click the mod and in the pop-up box select the 'Optional ESPs' tab. Move '357retex.esp' to the 'Optional ESPs' box. This gun is included in the Weapon Retexture Project, but has an issue, so this file will fix that. Shout out to STEP member Janzzze for pointing out the need for this mod even with WRP.

• Author: Millenia • Version: v1.0 • Installation: The plugin for this mod is not necessary, follow these instructions: Install the mod. In Mod Organizer's left pane double-click the mod and in the pop-up box select the 'Optional ESPs' tab. Move 'singleshot_retex.esp' to the 'Optional ESPs' box. This another gun that has an issue from Weapon Retexture Project. Shout out to STEP member Janzzze for pointing out the need for this mod even with WRP.

• Author: Millenia • Version: v1.1 • Installation: Get the Bozar_retexture_2k_maps main file. Bozar is a Fallout 2 weapon that was supposed to be a sniper rifle, but someone messed up and gave it the wrong stats. Obsidian kept that wonderful mistake alive with GRA. • Author: Millenia and micalov • Version: v2.1 • Requirements: WRP Continued work on WRP for GRA integration. • Author: weijiesen and jonnyeah • Version: v1.18 • Fallout 3 Equivalent: • Installation: Get the EVE v1.18 - Alternate main file and follow these install instructions: Install the main file and select the 'All 5 DLCs' option in the installer.

EVE is just better at energy weapons than anything else. Many great modders contributed to the project and that means it is essential to any mod list. • Author: antistar • Version: v1.1.4 • Installation: Get the Weapon Mods Expanded v1_1_4 main file and WMX - EVE Compatibility v1.0.10, WMX - Weapon Retexture Project compatibility v1.2.4, and WMX-DLC v1_0_2.

Follow these install instructions: Install the Weapon Mods Expanded v1_1_4 file normally. Install the WMX-DLC v1_0_2 file and during the installer select 'WMX-DLCMerged' and 'WMX-POPMerged', then click [Next], [Install] and when asked select [Merge], not [Replace].

Install the WMX - EVE Compatibility v1.0.10 file and select 'WMX-EVE-AllDLCMerged', click [Install] and when asked select [Merge], not [Replace]. Install the WMX - Weapon Retexture Project compatibility v1.2.4 file and select [Merge], not [Replace]. In the left pane of MO, double click 'Weapon Mods Expanded - WMX' and select the 'Optional ESPs' tab.

Move the 'WMX-POPMerged.esp' to the 'Optional ESPs' box. Adds many new weapon mods for guns and melee weapons. • Author: PN Team • Version: v1.0 • Requirements: Project Nevada, EVE, WMX • Installation: Get the Project Nevada - EVE Support 1_2 and Project Nevada - WMX Support 1_3 files only. Install each into its own folder.

When installing these mods they will automatically install into a folder named by the first mod, e.g. If Project Nevada - EVE Support 1_2 is installed first then MO will install it as Project Nevada - EVE Support. The next install will then ask to [Merge, Replace, Rename or Cancel]. If you wish to have two separate mods in MO choose [Rename] and type the desired name in the field presented. These patches will make Project Nevada compatible with EVE and WMX. • Author: EssArrBee • Version: v2.0 • Installation: Get the YUP-WMX-PN-PNEO Patch main file.

During install rename the file to 'YUP-WMX-PN-PNEO Patch' since there are multiple patches from this page used in the guide. Combines all your favorites.;) • Author: MadCat221 • Version: v1 • Requirements: WRP, WMX • Installation: Install the Half Hansified Holorifle WMX DLC file only.

Add one more gun with Millenia textures to the game, with bonus WMX compatibility. • Author: The Riff • Version: v1.1 • Installation: This mod is not packaged correctly, follow these instructions: During install, right click 'data' and select 'Set data directory', untick 'before.png' and 'after.png', then click [OK]. Only one gun, but proper energy weapon retextures are few and far between. At least the LAER is done correctly. • Author: InsanitySorrow and 2cooldays • Version: v1.0 • Installation: Install the One Hand Melee HD main file and the Gun Runner Box HD optional file. One-Handed melee weapons get a face lift from one of the best.

• Author: d_seven • Version: v2 • Installation: Install Fire Axe and Knock Knock retextures. Give the chop in style. • Author: ChristopherWallace & Madcat221 • Version: v1.0 • Installation: Get the Weapon Enhancement Pack main file only. This is a Fallout 3 mod, so MO will not be able to download the file. Follow these instructions: In Windows Explorer, navigate to the archive.

Drag the archive over to the downloads tab of MO and drop it. MO will copy the file over. Install the file. This will improve upon the Fallout 3 weapons added by Project Nevada.

• Author: Millenia • Version: v1.0 • Installation: Install the ChristineCOSRifle file downloaded earlier as a separate file and follow these instructions: Right click the 'WRP Christine's COS Rifle Replacer' file in MO's left panel and select 'Open in explorer'. In the explorer window navigate to 'textures weapons 2handrifle' and duplicate the christinecos.dds file until there are four in total. Rename the four files to 1stpersonsniperriflecarbonurban.dds, 1stpersonsniperrifleurban.dds, sniperriflecarbonurban.dds, sniperrifleurban.dds respectively. Keep the explorer window open. Open MO again and right click on the Fallout 3 Weapon Enhancement Pack file and select 'Open in explorer' In the explorer window navigate to 'textures Weapons 2HandAutomatic ' Find and copy the 1stPersonG3AssaultRifleClip.dds and G3AssaultRifleClip.dds Paste the two files into the other explorer window Rename 1stPersonG3AssaultRifleClip.dds to 1stpersonsniperrifleurbanextmag.dds and G3AssaultRifleClip.dds to sniperrifleurbanextmag.dds, overwriting any existing textures. Close the explorer windows. This workaround allows Millenia's textures to work with WMX.

Additional Weapons This optional section will link to a separate pages with instructions to install mods with only one or a few weapons. It will also include merging instructions for those mods to save plugin slots. Any user can make a page with weapons and have it linked in this section, just create the page and let EssArrBee know about it.

The idea is to make this small section a place where users can choose one or two sets of additional weapons to add into their game. It is also a good way to teach users to build their pack and merge them together for others to use. - Weapons from Millenia, not included in Weapons of the New Millenia.

- WIP page for some extra weapons EssArrBee recommends, expect this page to add a few weapons over the next couple of weeks. Packrat Mentality Let's be honest, there is a ton of ugly, rundown crap in the wasteland. This section will help that crap look as good as possible.

• Author: audley • Version: v1.1b • Installation: Get the Audleys Misc Textures - Fear and Loathing optional file. Eggs for protein, smokes to look cool, and shovels to bury the bodies. • Author: hectrol • Version: v1.0 • Fallout 3 Equivalent: • Installation: 1024 Wouldn't shooting locks be more fun? Oh well, this will help it look good.

• Author: hectrol • Version: v1.0 • Installation: 1024 In the future the whole world will be a sewer, so do not forget where the Ninja Turtles live. • Author: clintmich • Version: v1.2 'We had two bags of grass, seventy-five pellets of mescaline, five sheets of high-powered blotter acid, a saltshaker half-full of cocaine, and a whole galaxy of multi-colored uppers, downers, screamers, laughers. Also, a quart of tequila, a quart of rum, a case of beer, a pint of raw ether, and two dozen amyls. Not that we needed all that for the trip, but once you get locked into a serious drug collection, the tendency is to push it as far as you can.' - Raoul Duke • Author: razzy1319 • Version: v1.1 • Installation: Get the MagRedux 1024x1024 main file and the MagRedux QuickFix file, and when installing the optional file, click [Merge], not [Replace].

If magazines gave bonuses in real life then I'd be King of the World. • Author: Tagaziel and LadySinestro • Version: v1.5 • Installation: This mod is not packaged correctly, follow these instructions: During install, right click 'data' and select 'Set data directory', then click [OK]. You can almost see the industry dying in these retextures. • Author: Lord Inquisitor • Version: v1.2 Caps are really hard to see, but this makes them stand out. • Author: tapioks and weijiesen • Verison: v6a • Installation: Get the Ojo Bueno Nuka-Cola Machine 2K Lite main file. • Note: This mod can potentially cause a drop in framerate. It is suggested that you test this by going to a Nuka-Cola machine and monitoring your FPS when facing the machine.

A good place for this test is in Goodsprings. After leaving Doc Mitchell's house turn left and face the gas station. If you get a noticeable drop in framerate, it may be best to use this mod only for texture replacer. To do this, re-installing the mod by select [Manual] and tick only textures folder.

Yep, Nuka-Cola is that important. • Author: RedRoomService • Version: v1.2 • Fallout 3 Equivalent: • Installation: Choose '$5 Light Distress' during the installer.

Money will survive the apocalypse and this mod will make sure it does it in style. • Author: MisterGibson • Version: v1.0 • Installation: This mod is not packaged correctly, follow these instructions: Expand the teddy bear retexture of choice, 'Pink Bear' is recommended. Right click on the preferred resolution, 1024 is recommended, and select Set data directory, then click [OK].

Why the pink bear? Because Breaking Bad, Dammit!!! • Author: Lord Inquisitor • Version: v1.0 • Author: clintmich • Version: v1.0 Ever wonder what food that can last over 200 years looks like? This mod has the answer. • Author: legandalfo & Jokerine • Version: Not specified • Installation: Download the 'Round mesh for cherry bomb' optional file and the '512x512 textures', install in that order. When installing the '512x512 textures' right click the preferred retexture (default is recommended) and select Set data directory, then click [OK].

If the BAIN installer is used simply select the Default option. Poosh Not sure you're gonna make it, but that sure is a pretty shade of red. Make sure that some of the special effects look special with this section.

• Author: dDefinder • Version: v2.22c • Fallout 3 Equivalent: • Installation: Download the Enhanced Blood Texture main file, as well as the Alternate Textures and Low Res Textures optional files. Follow these instructions: Install the main file first. Install 'Low Res textures' file, in its own folder or into the Enhanced Blood Textures, but make sure to use [Merge], not [Replace]. Open downloads folder in windows explorer to find Alternate Textures-34917.rar and extract Alt Blur Screen Blood.zip and Alt v2.0 Blood splatter.rar to download folder.

Go back to MO and install Alt Screen Blood Blur and Alt v2.0 Blood splatter, in their own folders or into Enhanced Blood Textures, but make sure to use [Merge], not [Replace]. Probably the only blood mod for New Vegas that matters. • Author: KiCHo666 • Version: v1.1 This is not just for gas leaks, it will also make the exhaust coming out of the Mr.

Handy's glorious. • Author: JW1 • Version: v1.0 • Fallout 3 Equivalent: • Installation: This mod is packaged incorrectly, follow these instructions: During install, right click 'Data' and select 'Set data directory', then click [OK].

Stand up straight soldier! • Author: hectrol • Version: v1.0 • Installation: Get the Hectrol Binocular Scope Deluxe 1024 Retex optional file. This mod is packaged incorrectly, follow these instructions: During install, expand 'Hectrol_Binocular_Scope_Deluxe_HighRes_Retex', right click 'Military Version' and select 'Set data directory', then click [OK]. Looking through binocular scope will look so much better. • Author: KiCHo666 • Version: v3.02 • Requirements: NVSE, MCM • Fallout 3 Equivalent: This mod overhauls almost all ragdolls in the game, as well as adding headtracking to a lot of creatures that lacked it.

• Author: SuBNeRoCL • Version: v1 Restores some cut neon lights for the coolest cats on the whole Strip. • Author: LogicDragon • Version: v1.4b • Requirements: NVSE We should have bodies in every first person game by now. • Author: joefoxx082 • Version: vWAR2.0 • Installation: Choose the recommended options. Relaxed Stance • Note: With Enhanced Camera the 1st Person Animations do not matter, so no choices have to made. They are simply recommended here for anyone that does not use Enhanced Camera. Nexus site mod page is.

Shout out to Will for the combined installer version. This mod will fix many of the weird looking animations that the vanilla game has with weapon animations. It is also what the Millenia weapon mods are designed to work with. • Author: 11meister, Joefoxx082 • Version: v2.0 • Requirements: New Vegas - Enhanced Camera, WAR • Installation: Get both main files, follow these instructions: Install the Release 2 - 2hand Rifle Reanimations file first. During installation, expand 'Release 2 - 2handrifle animations->Raw Files'. Right click 'Data' and select 'Set data directory', then click [OK]. Install the Release 3 - 2hand auto reanimations - v2 with animated fingers file next.

During installation, expanded 'Release 3 - 2handauto update v2.0->2handauto v2.0->Data'. Right click 'Data' and select 'Create Directory', then name it NVSE. Right click 'NVSE' and select 'Create Directory', then name it Plugins. Drag and drop 'NVSE_EnhancedCamera.ini' into 'Plugins'.

Right click 'Data' and select 'Set data directory', then click [OK]. When asked select [Merge], not [Replace]. This mod has some INI settings that all users should be aware of. Double click the mod in the left pane of MO and go the INI-Files tab. • This setting is for head bobbing while running. It is on by default, but recommended to be turned off.; Enables the head bob when in first person; Note: This overrides the camera position and may not be as compatible with some animations bEnableHeadBob= Integration tab. • Hold ctrl and click every plugin listed below.

Notice: If the plugins are contiguous hold shift and click the first then the last. • NVDLC04 Allegiance w Duster.esp • Primm Reputation Restored.esp • RefinedCasinoPeople&Suits.esp • Right click one of the highlighted plugins and goto 'Add to merge', then select '. • In the popup, type the name of the merge and the plugin, then click [OK]. Machienzo Merged Mods is recommended for both. • Open the Merges tab and right click 'Machienzo Merged Mods' and goto 'Plugins', then select 'Check plugins for errors'. • Right click 'Machienzo Merged Mods' again and select 'Build Merge'.

• When complete click [Close], to close Merge Plugins Standalone. • The mod now resides in the Machienzo Merged Mods folder. • It may not show in MO's left panel, so click the small tool icon dropdown above the left panel and select 'Refresh'.

• Move the folder right below Refined Casino People and Suits - Grimy_Dirty_Fixes and make sure it is ticked. • Untick all the mods that were merged from the list above. • Bash tags need to be added for the plugin. It is a good idea to do it now by starting FNVEdit and following these instructions: • From the list of plugins double click 'Machienzo Merged Mods.esp' • When FNVEdit loads, right click 'Machienzo Merged Mods.esp' and select 'Apply Script' • Choose 'Generate Bash Tags' from the dropdown and click [OK] • When asked to add the tags to the header, select [Yes] • Tags that should be added: • Graphics • Invent • NpcFaces • Scripts • Close and save 'Machienzo Merged Mods.esp'. Machienzo Merged Mods • Author: Machienzo (99%) and You (1%) • Version: v2 • Changelog: This tiny changelog is provided for users that may have already done an older version of this section. • v1: Initial version. • v2: Ported instructions to Merge Plugin Standalone.

Additional Gameplay • Author: Ripple • Version: v1.8 This adds a caravan of Gun Runners that actually, you know, run guns. Who would'a thought, right?

The Gun Runners HQ has been beefed up with more security and living areas. • Author: Kyung-Bum Lee aka dree74 • Version: v2.4.6 • Fallout 3 Equivalent: • Installation: Get the three main files and the three DLC optional files. Follow these instructions: Install More Perks 2_4_6, More Perks for Dead Money DLC 1_0_9, More Perks for Honest Hearts DLC 1_0_9, and More Perks for Old World Blues DLC 1_0_5, and make sure each mod goes into 'More Perks', select [Merge], not [Replace]. In Mod Organizer's left pane double-click the mod and in the pop-up box select the Optional ESPs tab. Move all the plugins into the Optional ESPs box then select the Filetree tab. Expand Sound->Voice->More Perks for Honest Hearts.esm and move the three folders into sound->voice->More Perks.esm and then delete More Perks for Honest Hearts.esm folder.

Install More Perks for Companions 1_0_6 into More Perks for Companions. In Mod Organizer's left pane double-click the mod and in the pop-up box select the Optional ESPs tab. Move all the plugins into the Optional ESPs box then select the Filetree tab. Expand Sound->Voice->More Perks For Companions.esm and rename it to More Perks.esm. Install More Traits 1_1_5 into More Traits.

In Mod Organizer's left pane double-click the mod and in the pop-up box select the Optional ESPs tab. Move all the plugins into the Optional ESPs box then select the Filetree tab.

Expand Sound->Voice->More Traits.esm and rename it to More Perks.esm. • Note: There should be no plugins left from this mod after following the above directions. The following mod will install a merged ESM for this mod. It is called More Perks Merged, but the file is from the NVEC page. This excellent mod will give many new perks and traits to players that are every bit as good or better than the vanilla perks and traits.

• Author: Tommy, Freddy, luthienanarion, HunterZ, timeburn, and Waldo67 • Version: v4 • Installation: This is from the NVEC page, so ignore everything on this page except the More Perks Merged V4 in the optional section. In Fomod install: pick 'DLC'. Merged version of More Perks from above.

Reduces load order immensely. • Author: Gribbleshnibit8, pintocat, and scaredwolf • Version: v1.5 • Requirements: NVSE Roleplaying options and start somewhere other than Goodsprings. One Last Merge By now it should be pretty clear that many mods in this guide end up merged together.

Welcome to modding Fallout New Vegas and the plugin limit of 140. • Author: Moogiefluff • Version: v1.0 Reduce the chance to find ammo in the Project Nevada Rebalance menu and this mod will make it so that ammo crafting is a bigger part of the game.

And who doesn't like crafting? Shout out to rootsrat for the suggestion. • Author: Antistar • Version: v1.0.2 • Requirements: NVSE Allows player to repair armor just like weapons.

Fixes up the equipped piece of armor with the lowest condition. • Author: NeilUK02 • Version: v2.0 • Installation: LOOT reports that this mod needs to be cleaned with FNVEdit, follow instructions for the version being used: • mapmarkers.esp Contains dirty edits: 4 ITM records.

Follow instructions for cleaning. Adds map markers to The Strip and Freeside.

No more three load doors to get to Vault 21 or the NCR Embassy. • Author: Sagittarius22 & MonoAccipiter • Version: v3.1 This will light up the fire when using campingfires to cook. This updated version was made compatible with Honest Hearts by MonoAccipiter.

• Author: pintocat • Version: v1.5 • Installation: Get the Fomod installer version. Choose the Pre-War Money option during install. Better option for exchanging money for chips at the casinos. • Author: The-Silenced • Version: v1.3 • Requirements: NVSE • Installation: Get the Integration - Couriers Stash - Vanilla main file and then get the WMX compatible plugin. Install the Integration - Couriers Stash - Vanilla file. Install the Couriers Stash Integration - WMX file and rename it to 'Courier Stash Integration', select [Merge], not [Replace]. In MO's left pane, double click 'Couriers Stash Integration' and select the 'Optional ESPs' tab.

Move the 'Integretion - Couriers Stash.esp' to the 'Optional ESPs' box. This will distribute the pre-order packs gear throughout the game instead letting the player start with them.

Shout out to rootsrat for the suggestion. • Author: Gribbleshnibit8 • Version: v2.0 • Installation: Install Delay DLC Combined. The first main file is for TTW, so be careful. • Author: Scorpial • Version: v1.2 Adds a bit more to one of the Legion's finest. • Author: EdibleGrenade12, Thaiauxn, darkside & MonoAccipiter • Version: v1.5 • Installation: Get the main file and the Gas Pumps of NV Update 1.5 optional file.

Install the main file first. Install 'Gas Pumps of NV Update 1.5' and click [Merge], not [Replace]. Adds gas (coolant) pumps to the various pit-stops around the Mojave.

• Author: Mr Excitement • Version: v1.01 • Installation: There are three versions of the mod, 2X, 3X, and 4X. Choose which ever is preferred, 2X is recommended, and then follow these instructions: After installing the mod, in the left pane of MO, right-click the mod and select 'Information'. Select the Optional ESPs tab and move the other two plugins that will NOT be used to the Optional ESPs box. Higher stakes gaming and the ability to win more money before getting banned. Works well if the merchant difficulty is increased with Project Nevada.

• Author: qwerty • Version: v1.0 Those fire should burn themselves out eventually right? • Author: xMrAx • Version: v0.96 • Installation: Install the main. There is a medium and low version for low end systems.

LOOT reports that this mod needs to be cleaned with FNVEdit, follow instructions for the version being used: • populatedcasino.esp Contains dirty edits: 2 UDR 48 ITM records. Follow instructions for cleaning. • populatedcasino-medium.esp Contains dirty edits: 8 UDR 47 ITM records. Follow instructions for cleaning.

• populatedcasino-light.esp Contains dirty edits: 16 UDR 46 ITM records. Follow instructions for cleaning. Reintroduce some life to The Strip by adding in a bunch of gamblers and patrons to the casinos. • Author: Antistar • Version: v1.0.2 Sleep anywhere. Eat anywhere. Its the 'Merican way.

• Author: ddraig • Version: v1.1b • Requirements: NVSE, Project Nevada, Tales from the Burning Sands • Installation: This mod is packaged incorrectly, follow these instructions: During install, right click 'Data' and select 'Set data directory', then click [OK]. Patch the Tales from the Burning Sands ingestibles to work like the ones from Project Nevada. • Author: pintocat • Version: v1.3 You do not need a tutorial to play this game.

Kill it with this gem. • Author: Just Another • Version: v1.0 Even in the wasteland you can't escape pop-ups. Better use this blocker. Merging Gameplay Mods Most of these smaller gameplay mods only affect one aspect of the game so merging them into one plugin is a good way to reduce the amount of plugins without causing any conflicts. • Open Merge Plugins Standalone through MO and click [OK]. • TICK 'Copy general assets' in the Settings->Integration tab. • Hold ctrl and click every plugin listed below.

Notice: If the plugins are contiguous hold shift and click the first then the last. • ammoingredientsloot.esp • ArmourRepairKits.esp • mapmarkers.esp • Burning CampFire.esp • Casino Exchange All.esp • Integration - Couriers Stash+WMX.esp • Delay DLC - DM + HH + OWB + LR +GRA.esp • ExtendedDialogueVulpes.esp • GasPumpsOfNV.esp • Improved Casinos 2X.esp • Nipton Fires Extinguished.esp • populatedcasino.esp - May also be populatedcasino-medium.esp or populatedcasino-light.esp • PortableCampsite.esp • Tales PN.esp • Tutorial Killer.esp • You take a sip from your trusty Vault 13 canteen.esp • Right click one of the highlighted plugins and goto 'Add to merge', then select '. • In the popup, type the name of the merge and the plugin, then click [OK].

Gameplay Mods Merged is recommended for both. • Open the Merges tab and right click 'Gameplay Mods Merged' and goto 'Plugins', then select 'Check plugins for errors'. • Right click 'Gameplay Mods Merged' again and select 'Build Merge'. • When complete click [Close], then close Merge Plugins Standalone. • The mod now resides in the Gameplay Mods Merged folder. • It may not show in MO's left panel, so right click the right pane and go to 'All Mods', then select 'Refresh'.

• Move the folder right below You take a sip from your trusty Vault 13 canteen and make sure it is ticked. • Untick the all the mods from the list above. • Start FNVEdit, the double click 'Gameplay Mods Merged.esp'. • Right click 'Gameplay Mods Merged.esp' and select 'Apply Script' • Choose 'Generate Bash Tags' from the dropdown and click [OK] • When asked to add the tags to the header, select [Yes] • Close and ONLY save 'Gameplay Mods Merged.esp'. Gameplay Mods Merged • Author: Mod Authors (99%) and you (1%) • Version: v1 • Changelog: This tiny changelog is provided for users that may have already done an older version of this section. • v1: Initial version.

• v2: Added Gas Pumps of New Vegas. Running FNVLODGen The level of detail in Fallout New Vegas is extremely lacking. There are a number of reasons for this, but at least there is FNVLODGen to add more objects to the distance.

Even though there are trees in FNV, there is no tree LOD for the game so all trees are treated as object LOD. This is different from the other Bethesda titles where LODGen is used. Over time there should better LOD created for FNV now that a tool exists for easy LOD generation. Make sure that FNVLODGen is installed, instructions were in the Utilities section and to setup it up for MO. Additionally, you will need to download and install the FNVLODGen Resources main file from the. Install this archive like normal in MO, and after installing move the FNVLODGen Resources mod just above the JIP NVSE Plugin mod in the left window of MO.

• Author: tomzik • Version: v1.06 • Requirements: FNVLODGen • Installation: Get the LODadditions main file and the LODadditions-NVInterriors optional file. Follow these instructions: Double-click the mod in the left panel of MO, then select the Filetree. Expand textures->clutter and the right click billboard01blod.dds and select 'Hide'. Repeat for billboard01blod_n.dds. • This mod has a wild edit that needs to be correct or weather mods may have errors. Open FNVEdit and right click the list of plugins, then select 'Select None'. Tick tmzLODadditions.esp and tmzLODadditions-NVInterriors.esp, hold [shift] then click [OK].

Expand Fallout.esm->Worldspace and select 000DA726. For the line, INAM - Image Space drag NVDefaultExterior [IMGS:0008809D] to both columns for tmzLODadditions.esp and tmzLODadditions-NVInterriors.esp. Save and close.

This is an extension for LOD files for LODGen. It does nothing when the original LODGen files aren't enabled. • Author: Skibadaa • Version: v1.1 • Requirements: Vurt's WFO Fertile Version, FNVLODGen • Note: Do not use with the Dead Version of WFO.

This mod is only for use in conjunction with FNVLODGen. It should not be used without LODGen files being enabled. FNVLODGen Instructions Before starting, make sure that both FNVLODGen Resources and LOD additions and improvements are unticked in the left pane of MO. Run LOOT and sort the load order. Activate FNVLODGen Resources and LOD additions and improvements in the left pane of MO. In MO, go to the archives tab and make sure 'Have MO manage archives' is Unchecked.

Launch FNVLODGen through MO. After a moment of processing a window will popup. On the left pane, select the worldspace(s) to generate LOD. Right click and choose 'Select all' to do all worldspaces (recommended). On the right side, make sure both Objects LOD and Tree LOD are checked. Click [Generate].

Once FNVLODGen has finished, a message 'LOD Generator: finished (you can close this application now)' will show. Close the program. Go to the location which that was selected when setting it up (C: FNVLODGenOutput was suggested). Create an archive of the contents of this folder (should be meshes and textures) In MO, select the install archive button and navigate to the archive that was just created, then install it. Name this after the profile name, example: Fear and Loathing LOD.

It is recommended to use the profile name + LOD since FNVLODGen will need to be run for each profile in MO. Make sure the archive you just installed is ticked in the left pane of MO. Go to the Archives tab and tick 'Have MO manage archives'.

Tick all BSAs that have a checkbox. Texture Optimization Fallout New Vegas can benefit greatly from optimization of both vanilla and mod textures.

Mod textures can be even more important for users with low and mid range systems or even users with high end systems that do not have a lot of VRAM available. Texture optimization for FNV will be provided on separate pages, but it is highly recommended that the procedure is completed to ensure maximum performance and stability. The texture optimization process is still quite new for FNV, so there may be some bad textures here and there when the game is started. Just snap a screenshot and report it in the thread or the thread. This will make the process better since the offending textures can be added to the ddsopt.ini for exclusion.

First, follow the on the DDSopt Guide, provided by STEP user Kelmych, for vanilla texture optimization. There are still many vanilla textures not overwritten by mods in F&L, so optimization can help performance by correcting mip levels and saving textures in correct formats. Be sure to get the correct batch files for FNV and not the Skyrim batch files. FNV batch files are v2.76 and Skyrim are v2.75. Also, make sure to get the latest ddsopt.ini which is universal for all games. Second, follow the instructions for the. This will provide the process for optimizing a set of mods for performance reasons.

This can significantly increase FPS in areas that need it the most, such the Strip, Freeside, and Novac. Exterior textures from Poco Bueno and NMCs Texture Pack can be 2048x2048 resolution and severely impact performance in outdoor locations. This is not such a problem indoors, so the DDSopt batch files can separate out the exterior color maps and normal maps into separate folders where they can be reduced in size to 1024x1024 resolution for systems that need to increase performance. 'The possibility.of physical and mental collapse is now very real.

No sympathy for the Devil, keep that in mind. Buy the ticket, take the ride.' - Raoul Duke.

By now fatigue to modding this wacky game is probably setting in, but the end is very near. Just a few post installation errands before killing raiders, running way around Cazadors, and emptying the caps of caravans will be all that awaits. Post Installation Checklist • Generate Bash Tags • Run LOOT • Create Bashed Patch Generate Bash Tags The purpose of this process is to analyze plugins and recognize the correct bash tags to apply to them.

This is a tedious process that involves running a script on all non-vanilla plugins that have been installed, but it is necessary in order to allow a vital patch called a bashed patch to properly combine records from all installed plugins that can benefit from being in that patch. • Open FNVEdit through MO. • Right click the list of mods and choose 'Select None'. • Scroll down past FalloutNV.esm, DeadMoney.esm, HonestHearts.esm, OldWorldBlues.esm, LonesomeRoad.esm, GunRunnersArsenal.esm, ClassicPack.esm, MercenaryPack.esm, TribalPack.esm, and CaravanPack.esm (skip the vanilla files) and find the first non-vanilla plugin in the list; it will likely be YUP - Base Game + All DLC.esm. • Tick that plugin (and that plugin only), then hold shift and click [OK]. • After FNVEdit loads, right click on the previously ticked plugin from the list on the left and select 'Apply Script'. • From the top dropdown select Generate Bash Tags and click [OK].

• Click [Yes] in the popup. • After the script is completed, you will see a [Apply Script done] message at the bottom of the right window panel.

• Close FNVEdit and save the plugin. • Now repeat steps 7-12 on the next plugin in the list. • Repeat the previous step until you have run the script on all the rest of the plugins in your list (shortcuts will not work - only process one plugin at a time), but don't run the script on your bashed patch if you already have one created. Remember that this process will need to be redone on any plugin reinstalled in MO. The current version of the script can recognize all known bash tags but one: Deflst.

Currently, there is only one plugin in this guide that contains that bash tag and it will have to be treated as a special circumstance; that plugin is 1nivVSLArmors.esp. The script would have determined that Deflst was a bad tag in 1nivVSLArmors.esp and improperly removed it.

Follow these steps to manually correct the tags for this plugin: • Open Wrye Flash NV though MO. • Select '1nivVSLArmors.esp' and then right click the Bash Tags box in the bottom right and add each these tags: • Actors.Stats • Deflst • Graphics • Invent • Names • Relev • Stats • Close Wrye Flash NV. Run LOOT Open LOOT through Mod Organizer and sort the mod list.

Click [Apply] when the list of mods is presented. Create a Bashed Patch The Bashed Patch is almost as versatile for New Vegas as it is for Oblivion. This means that many more options exist to merge things to the Bashed Patch. • Go to '.Fallout New Vegas Mopy Templates' and create an archive containing the 'Bashed Patch, 0.esp'. Then drop it into the Downloads tab of MO. • Install it like any other Mod and use the name Bashed Patch. • In the left pane of MO, make sure it is ticked and located just above Overwrite.

• After you completed these steps, a new Bashed Patch can be generated again and again without having to repeat this process. Wrye Flash will just overwrite this 'Bashed Patch, 0.esp' from now on.

• Also UN-tick Unofficial Patch Plus. Otherwise your bashed patch build will fail. • Run Wrye Flash NV through Mod Organizer. • When started right click 'Bashed Patch,0.esp' and select Rebuild Patch. • If there is a pop-up saying that certain mods will be disable because they are mergeable, click [Yes].

If not disregard. • Go through the left side and click each tag one at a time and stop after Import Weapon Modifications, before Global. • If there are any plugins listed on the right side, tick the highlighted tab on the left side and tick all the plugins on the right side.

(image on right) • For Import Names, leave FalloutNV.esm unticked. • Tick Tweak Settings, Content Checker, FormID Lists, Leveled Lists, and Race Records. • For Tweak Settings, tick Cost Multiplier: Repair and then right click and select '1.5', then tick Terminal Speed Adjustment and then right click and set to 'x 6'. • For Race Record tick all the plugins on the right side. • Click Build Patch and wait for it to finish. Wrye Flash should take care of everything from here and ask to activate itself if that is needed.

• After building the Bashed Patch you will notice that all plugins merged into the patch appear green. Those have been merged into the Bashed Patch and deactivated. In addition to those, there are a couple mods ( MiscItemIconsNV.esp and WMX-ArenovalisTextures.esp) that appear purple. These have not been merged into the Bashed Patch due to being flagged NoMerge, but have been deactivated during the process and must be manually re-enabled in order to work as intended. Click the checkbox to the left of these mods (make sure there is a check in the box next to each, rather than a dot) in order to reactivate them. • When done, close Wrye Flash NV. • In the left pane of MO, go to the bottom of the mod list and double click on 'Overwrite'.

• Drag the folder Docs from the newly opened window onto Bashed Patch in the mod list and drop it. • Tick Unofficial Patch Plus, so it is enabled again. Dirty Weasel demonstrates patch creation Create a Merged Patch A merged patch can be made in xEdit to solve the few remaining issues not handled by the Bashed Patch, there are several instructional videos about it on YouTube. Alternatively you can just use MonoAccipiter's pre-made patch: • Author: MonoAccipiter • Version: v1 • Requirements: YUP, The New Bison Steve Hotel & Casino, WMX, EVE, Improved Sound & FX • Changelog: This tiny changelog is provided for users that may have used an older version of this patch: • v1: Initial version Sort this after the Bashed Patch.: Run LOOT through MO executable dropdown. Find 'Merged Patch.esp' in the left pane and click the three dots on the right of the plugin, then select [Edit Metadata], and the [LOAD AFTER] tab.

Enter 'Bashed Patch, 0.esp' into the 'Filename' textbox. Click the save icon next to ILO - Merged.esp. In Game Settings The many mods that take advantage of the MCM allow for a options to customize the New Vegas experience.

The following link has a suggested list of settings for certain MCM settings from a few mods to customize the experience. If any user would like to have their settings listed, just look at the MCM settings page linked below and format it the same way. Also, only include mods that are listed in this guide and make sure the URL is correct. It is very simple, after the ' add '/User:/Fear and Loathing MCM Settings'. That is it to start a MCM settings page, when finished just link it in the forum or send a PM to EssArrBee and it will get added below for other users to see.

(Unfinished) Controller Support Fallout New Vegas supports the Xbox 360 controller natively, but there is no way to change the default button settings other than switching two button's commands. This is a problem when using mods like Project Nevada that add in new hotkeys or for users that have any other type of controller. To solve this issue, the best option is to use an emulator or wait until a modder figures out how to fix the whole thing (which is being worked on, so there is hope). The link below is for a page that will have instructions to setup Xpadder with an Xbox 360 controller and some other instructions for users with different gamepads to create their own profiles. User that are using other emulators can create their own wiki pages and they will be linked to from here. Ultra-Wide Screen (21:9) Support Fallout New Vegas needs further tweaks to fully support utra-wide screens (21:9) at 2560X1080 and 3440x1440 resolutions.

After applying these tweaks, there will only be a few minor problems left. Loading screen pictures will be slightly stretched, but there's no real way of fixing that. You will have screen cutoff while assigning S.P.E.C.I.A.L.

Points in Doc Mitchell's house or in the alternative start shack. It is recommended to play in 16:9 through this point. Fallout.ini Tweaks • Fix 1st person weapon clipping while aiming down sights when using a FOV setting higher than 75: [Display] fNearDistance=4.

• Quick Links • • • • • • • Fixes / Guides • • • • Modding • • • • • • Fallout Network • • • • • • • • Welcome to, Your one stop for Modding EVERYTHING Fallout. Got a mod to share? Want to talk about Modding? Whatever it is, you can do it here!

Weekly Posts • Request Wednesday - All Requests must go here FILTER BY GAME RULES • Posts must be about Fallout / Modding. • No Image Macros/Memes as posts. • Editing console saves is not 'modding'.

• Comments not adding to discussion / flaming, will be removed. • Use Descriptive Titles. One word or vague titles will be removed. • Posts asking questions that are answered in sidebar guides may be removed.

• Don't promote Piracy. This includes posting mods that were removed / taken down. Piracy is a ban, no warnings.

• Support posts without load orders (Not mod list) will be removed. • Do not post the same mod/video more than once, with the exception of major updates. • Posts promoting a released mod must link to the MOD, not a video • All request posts must be in the weekly sticky thread (Wednesdays). All others will be removed. POST FORMATTING Please use tags in your post titles for what game, and what you want to discuss! Each post MUST have a tag for which game you are posting about. [FO4] - For Fallout 4 [FNV] - For New Vegas [FO3] - For Fallout 3 [FO2] - For Fallout 2 [FO1] - For Fallout 1 [FOT] - For Fallout Tactics EXAMPLE: [FNV] New Vegas Fiend Companion Spoilers Please use spoiler tags for MAJOR game events.

Minor spoilers should be expected here. Type Without quotes: '[Mr House is actually an Alien who started the great war]' (/spoiler) To get this: Useful links Explore the Fallout Network - Reddits Fallout Home - Discussion Fallout 3 - Discussion for New Vegas - Discussion for Fallout 4 - For the early Fallout games - In depth discussion for everything lore related Visit our sister subreddit!